Bush Ranger

Currently, players need to avoid enemy line of sight, collect items, and score points; after being hit, players will enter a near-death countdown, which can be reset by killing enemies, and the near-death effect can be cured by using a medkit.

This game was originally supposed to have more content and levels, but because I was too tired to make it all by myself, I only made a randomly placed level. lol

If you experience lag while running the game, it's because this project was originally a Godot Forward+ 3D project. I realise that it needed to be switched to compatibility mode to run on itch.io this morning, so I made some rough modifications, which may have caused some performance issues.

I'm not expecting to win an award... I made some fundamental mistakes, such as spending too much time on unnecessary details QAQ I think my design patterns are not suitable for Gamejam..

Asset Reference Declaration:

Grass shader originally made by Dylearn;I modified the lawn generation to adapt to any floor mesh and support tilemaps.(DylearnDev/Dylearn-3D-Pixel-Art-Grass-Demo)

The main menu image is from www.sucaijishi.com and has been edited using Photoshop and asesprite.

Special thanks

SlimeBorger told me about the special meaning of "bush," which led me to search for "bush ranger."

Published 6 days ago
StatusPrototype
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorColdly204
GenreFighting, Action
Made withGodot
Tags3D, Indie, Pixel Art, Singleplayer, Top-Down
ContentNo generative AI was used

Comments

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All the mechanics are there which is nice, but lacking a bit in the level design/player goal, apart from that the games performance as mentioned is lacking.

this one is fun, I love being stealthy